Accomplished artist Emma draws inspiration from her favorite model-her beloved dog Muse.
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A pig who dreams of flying like a bird plans and builds contraptions using trial and error to achieve his goals.Įmma and Muse by Nancy Lemon (Albert Whitman). by Xindi Yan (S&S/Little Simon), is the newest Craftily Ever After title which showcases four eight-year-old girls who pool their creative talents to create things together. Ages 6–9.ĭIY Pet Shop by Martha Maker, illus. Sample titles include Conditionals with Incredibles 2 by Allyssa Loya and Looping with Finding Dory by Allysson Loya.
Ages 10–14.ĭisney Coding Adventures (Lerner) is a no-tech coding series featuring activities that teach coding concepts using favorite Disney characters and stories. Ages 9–12.Ĭyrus Field’s Big Dream: The Daring Effort to Lay the First Transatlantic Cable by Mary Morton Cowan (Boyds Mills/Calkins Creek) explores Field’s role in the 19th-century engineering feat that created instant communication between two continents and paved the way for today’s electronic communications. by Matt Johnstone (Chronicle, 2017), profiles such human-made structures as a life-size X-Wing Fighter made of Legos and a treehouse community in Costa Rica. Ages 8–10.Ĭurious Constructions: A Peculiar Portfolio of Fifty Fascinating Structures by Michael Hearst, illus. A free download of the Capstone 4D augmented reality app includes tips, bonus projects, and video tutorials.
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This entry in the Code It Yourself 4D series teaches coding basics using Scratch programming. Ages 10–14.Ĭoding Games from Scratch: 4D an Augmented Reading Experience by Rachel Ziter (Capstone).
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2019) teaches readers how to build a strategy action game, then modify it to make it their own. Ages 6–8.Ĭode This Game by Meg Ray (Macmillan/Odd Dot, Aug. A starter kit of cardboard sheets with template guides is included. Ages 6–9.Ĭardboard Box Creations by Laura Baker (Lonely Planet Kids) serves up instructions for 20 travel-themed objects and famous landmarks. by Matthew Forsythe (Chronicle), explores the efforts of Ken Nedimyer, founder of the Coral Restoration Foundation, to save and rebuild the world’s disappearing coral reefs. The Brilliant Deep: Rebuilding the World’s Coral Reefs by Kate Messner, illus. Ages 8–11.Īwesome STEM Science Experiments (Skyhorse/Racehorse) includes more than 50 experiments accompanied by step-by-step instructions and photos. Each title includes free access to a book-related activity and Capstone 4D, the publisher’s free augmented reality app. In this graphic novel series, four friends embark on various problem-solving missions with help from the library makerspace and their librarian Ms. Ages 6–10.Īdventures in Makerspace by Blake Hoena and Shannon McClintock Miller, illus. by Renee Kurilla (S&S), is the third illustrated novel in the Ada Lace Adventures series starring an eight-year-old girl who has a passion and facility for science, math, and solving mysteries using technology. Ada Lace, Take Me to Your Leader by Emily Calandrelli with Tamson Weston, illus.